Private Night of Terror 2012

We’ve got this thing here in Amsterdam, called the ‘Night of Terror’. It’s an annual event (tangentially related to the Imagine Film Festival), where scores of horror film fans come to see a number of fairly recent horror films. What’s fun about this particular gathering, is that these people don’t so much ‘watch’ the films, as they do shout obscenities at the screen. The first time I was kind of shocked and annoyed by the lack of respect and attention for the films on display, but after a while I started to enjoy the crowd’s humorous contributions and the event’s participatory nature. Sadly, I didn’t have time to attend this year, so (together with a couple of friends) we organized our own little Night of Terror a few weeks later. Even though we had to do without the rowdy crowd, there were marked improvements to the seating, smell and food prices. Two of our friends bowed out early (around 2 in the morning), the hardcore managed to sit through three films and finished up at 5. Let me tell you about our selection for this year’s low-budget Night of Terror.

I Saw the Devil (2010)

Though not technically a horror film, this Korean thriller was just twisted enough to serve as a decent opener (one severed Achilles tendon deserves special mention in that regard). The film starts when Min-sik Choi (of Old Boy fame) brutally murders a young woman. The woman turns out to be engaged to a well dressed man from the secret service (Byung-hun Lee). Which is good for Lee, his vocation grants him the necessary skills to make Choi’s life a living hell. What’s interesting about this film is that it smartly shares its allegiance with both characters. It’s even capable of making you feel quite sympathetic to Choi’s plight as he is continually set upon by the equally psychopathic  ’hero’ of the story. Trying to cause as much pain as possible, Lee waits for Choi to get comfortable with new, unsuspecting women before he strikes. Just as Choi unzips, Lee proceeds to beat the poor guy to within an inch of his life. He then patches him up, sets him free and repeats the process. A pretty bizarre form of cock blockery that was actually kind of hilarious to watch. My only complaint is that towards the end, like most other Asian films, I Saw the Devil could have done with a little more subtlety. Other than that, it’s a fun and aesthetically pleasing film: lots of pretty colors, carefully composed shots and of course: Choi’s incredible hairdo.

The Divide (2011)

The movie sucked, but this was a great look for Eklund.

While this film’s post apocalyptic premise seemed appealing, it turned out to be a total dud. As New York is leveled with nuclear weapons, a group of people make their way down a few flights of stairs were Michael Biehn patiently awaits them in a fallout shelter. Among the group we find a Rosanna Arquette (looking like a drowned cat), Milo Ventimiglia (Petrelli from Heroes) and Michael Eklund (whom I recognized from a Fringe episode). Long story short: cabin fever takes hold in about five minutes, Arquette is raped repeatedly, Ventimiglia chews the scenery and Eklund takes a dump on the floor. Biehn was actually tied to a chair for most of the time, a shame really. I think the film would have been much better if they had just thrown out the script and made it a 90 minute interview with Biehn on the making of Terminator.

The Loved Ones (2009)

Ending on a high note, The Loved Ones was entirely satisfying as an Australian take on the ‘portrait of a twisted family’ film. It’s a bit odd to have this typically American story set Down Under, but after a while you stop noticing how all the pick-up trucks are suddenly Japanese, and white. Robin McLeavy plays a deranged girl named ‘Lola’, once the protagonist (Xavier Samuel, ‘Brent’) politely refuses her as a prom date, she has her dad kidnap him for a private party. Which turns out to be a lobotomy party. Meanwhile, Brent’s friend Jamie (played by Richard Wilson) seems to have stumbled into a John Hughes movie. All he had to do was smoke pot and sit back while a pretty black haired girl performed all sorts of pleasant acts on him. Doesn’t seem fair, though I suppose Brent’s lucky he suffered at the hands of a good looking brunette instead of Leatherface. Look out for a little Mad Max homage near the end.

Crowd funds Brian Fargo’s Wasteland 2 through Kickstarter

In an interesting turn of events, industry veteran Brian Fargo, has managed to secure the funding for his passion project, Wasteland 2, through most unconventional means. During the last few years, Fargo frequented established publishers in an effort to find someone who was willing to take a chance on his Wasteland sequel. No dice, however. The idea of developing a successor to the hardcore 1988 RPG in these modern times, was met with considerable resistance. Even though it’s ‘uncool’ for ‘The Man’ to reject an obviously talented man such as Fargo, it’s hard to blame them when a-dime-a-dozen iOS games sell just as well or better than games that require a little more thought or effort.

Fargo, however, wasn’t prepared to give up just yet. On forums and through twitter, fans were constantly clamoring for a sequel to Wasteland. Maybe there was demand for an IP that had been dead for over twenty-years? Along came Kickstarter, a new platform that allows a large variety of people and projects to seek funds directly from the people that would normally be buying their products further down the line. Inspired by Tim Schafer‘s recent succes to fund Double Fine’s new adventure game with the help of Kickstarter, Fargo thought to try his hand at seeking crowd funding for Wasteland 2 as well. Amazingly, he succeeded. Last week, InXile Entertainment (Fargo’s company) reached their $900.000 goal in less than 48 hours, in what can only be described as a heart-warming show of support by fans of a lost era of video games. The current number stands at over 1.2 million dollars, and there’s still 30 more days to go.

This presents us with a kind of paradigm shift in the way video games are funded. I admit, it’s a little too early to tell (Wasteland 2 is set to release in October 2013 and there’s no telling how or if it will turn out), but this could have far reaching implications for the balance of power between developers, publishers and gamers themselves. As focus group testing and projections of marketability are eradicated from the proces of making video games, we could be looking at a kind of democratization of the video game industry. For now though, I’m extremely happy with the possibility of a sequel to Wasteland and I’m proud to say I chipped in $50 the moment their page went up.

Head on over to Wasteland 2′s kickstarter page and become part of history.

Diablo III release date announced: May 15

It’s finally happening, after about 7 years of development and 4 years since the initial announcement, Diablo III will be launched on May 15th. As you may know, I’ve been looking forward to Diablo III for quite some time (12 years to be precise) and my expectations are … lofty. I was lucky enough to have been admitted to the closed beta, which confirmed my suspicions that this new Diablo game has been developed by a Blizzard that’s decidedly different from the company that used to provide us with products of singular quality. Admittedly, the quality is still there, but the family friendly look and disappearance of hardcore role playing elements do tend to worry. Regardless, Blizzard informed us of the joyous occasion through the following press release, which I’ve placed here, in its entirety, for you to peruse at your leisure:

IRVINE, Calif. — March 15, 2012 – The end is nigh! Blizzard Entertainment, Inc. today announced thatDiablo® III, the next chapter in its critically acclaimed action role-playing game series, will be unleashed from the Burning Hells on May 15.

Blizzard kicked off global digital presales for Diablo III today. Would-be wizards, witch doctors, demon hunters, barbarians, and monks throughout the world should head to http://www.blizzard.com/games/d3/ now to reserve their digital copies.

“After many years of hard work by our development team and months of beta testing by hundreds of thousands of dedicated players around the world, we’re now in the homestretch,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We look forward to putting the final polish on Diablo IIIover the next two months and delivering the ultimate action-RPG experience to gamers worldwide starting on May 15.”

Diablo III will be available for Windows® XP/Windows Vista®/Windows® 7 and Macintosh® at a suggested price of $59.99 USD for both the retail DVD-ROM version and the digital version sold directly from Blizzard. A special alabaster-white Collector’s Edition, sold exclusively in retail stores at a suggested retail price of $99.99 USD, will include the full game on DVD-ROM, a behind-the-scenes Blu-ray/DVD two-disc set, the Diablo III soundtrack CD, a 208-page Art of Diablo III book, and a 4 GB USB soulstone (including full versions of Diablo II and Diablo II: Lord of Destruction®) and corresponding Diablo skull base, as well as exclusive in-game content for Diablo IIIWorld of Warcraft®, and StarCraft® II: Wings of Liberty®Diablo III has received a Mature rating from the ESRB.

In Diablo III, players take on the role of one of five heroic characters — barbarian, witch doctor, wizard, monk, or demon hunter — and engage in pulse-pounding combat with endless legions of evil. As they undertake an epic quest to rid Sanctuary from the corrupting forces of the Burning Hells, players will explore diverse and perilous settings, grow in experience and ability, acquire artifacts of incredible power, and meet key characters who’ll join them in battle or aid them in other ways.

Diablo III was built from the ground up to leverage the full functionality of the Battle.net platform, which delivers powerful matchmaking and communication tools, allowing adventurers to seamlessly join forces for exciting cooperative play. Battle.net also provides a secure infrastructure for the Diablo III auction house, a feature-rich marketplace that Sanctuary’s heroes can use to trade their hard-earned treasures. Players will be able to buy and sell weapons, armor, and other valuable items in the auction house in exchange for in-game gold. Players will also have the option to receive real-world currency for auction house sales, which they can apply to their Battle.net Balance for the purchase of a variety of digital products through Battle.net, including Diablo III auction house items, or cash out through a third-party payment service such as PayPal in most regions. Further details related to the auction house will be announced in the coming weeks.

 

First Mechwarrior Online footage from GDC 2012

Here’s the fresh Mechwarrior Online footage that came out of GDC today. Piranha Games promises to deliver a Mechwarrior game, the like of which we haven’t seen for nearly a decade. More simulation, less MechAssault. And judging by this video, they seem to be on the right track.

Review: Alan Wake’s American Nightmare

Alan Wake’s American Nightmare was released on the Xbox Live Arcade service today. It’s not a direct sequel to 2010′s Alan Wake (which was released as a full retail game), but neither does it qualify as DLC. In terms of size and scope, this stand-alone game fits somewhere in between. One thing is clear though, as of now, Remedy has the best looking title on XBLA, bar none. American Nightmare looks absolutely gorgeous at times and it’s easy to forget you’re ‘just’ playing an arcade game. That’s high praise, but it also means you’re almost inclined to judge it by standards that are usually reserved for more expensive titles (which wouldn’t be fair). So, it’s important to keep in mind that this game goes for just 1200 Microsoft points (about 14 euros).

Remedy already mentioned that American Nightmare was to be a departure from the original game in terms of tone. No longer drawing primarily on Lynch and King, this new game would borrow more from Tarantino and Rodriguez. That makes sense when you consider the arcade action mode, but the story mode actually has a far stronger resemblance to the infamous Twilight Zone television show(s) of the sixties and eighties. The first game already makes cheeky reference to that pop-culture icon through its ‘Night Springs’ show that can be viewed on television screens encountered throughout the game, but American Nightmare goes a step further and makes that particular style the focus of the experience, complete with a great Rod Serling imitation (narrator and sometimes writer on the original show). After having rescued his wife in the first game, and spending two years in ‘the dark place’, Alan Wake now finds himself in the town of Night Springs. Having started out as a writer for the show, Alan probably picked the town as an interesting setting for his next battle with the forces of darkness, this time in the form of an evil alter ego named ‘Mr. Scratch’ (who tends to remind me of Patrick Bateman on occasion). Don’t worry if all that seems a bit complicated, because it’s not entirely clear at what level of reality the game is taking place. Perhaps it stands to reason that Wake is submerged in some kind of reality of his own making. Modeled, in this case, on the town of Night Springs, given his experience as a writer on that show. The game even opens with his best friend (Barry) actually watching the episode of Night Springs that you’ll be playing. Though such mise-en-abyme is fairly typical of many a Twilight Zone episode, it’s part of the charm.

Charm is much of what I like about American Nightmare. Some people expressed discontent at the game’s new Arizona setting, stating that the Pacific Northwest locale was what made Alan Wake special. Personally, I quite like this direction, since the new setting ensures a fresh look that sits well with the style Remedy’s going for. The game’s menu screen actually deserves special mention in that respect. Upon start-up, you’re faced with an infinite Arizona highway under a brooding sky and it’s instantly evocative of all the grimy desert-set movies you’ve ever cared to remember. I love it. The game itself looks equally splendid, with a color palette consisting of striking shades of purple and red. Of course, the game cuts some corners here and there, most notably in the interior of one of the game’s buildings (an observatory), but on the whole it looks impressive. The game’s perpetual sense of twilight (combined with all the pop culture references) creates a mood that rivals even the atmosphere of the first game.

Actually playing American Nightmare is an equally pleasurable experience. It’s been a little while, but I seem to recall that the combat in the original game was merely tolerable. Here, it is much improved, even though only small changes have been made. Like in the original Alan Wake, you fight so called ‘Taken’. Former humans shrouded in darkness. You ‘blast away’ this darkness with a flashlight before you proceed to finish them with a conventional firearm. The flashlight now has a much faster recharge rate and the enemies don’t take quite as long before their ‘shield’ is removed. The result is that American Nightmare is a little easier than the previous game, but it’s also a lot more fun somehow. I think the small changes result in a kind of rhythm that used to be missing from the combat. Key in maintaining this rhythm is the ‘dodge’ feature. Whenever one of the taken gets close enough to take a swing at you, a well timed press of the shoulder button slows down time and sees Alan gracefully dancing away from the blow. It also gives you ample opportunity to unload both flashlight and Mac-10 in the assailant’s face. And that did not get boring in the six hours it took me to finish the story mode.

Of course, you don’t get to six hours worth of story (on a budget) without some artificial lengthening. American Nightmare has you effectively running through the same levels multiple times. This is integrated in the fiction fairly well, and as I’ve said, the Twilight Zone type story lends itself well to that sort of thing, but I can imagine that some players may find it cheap or annoying. Still, there is enough to experience in terms of dialogue and if you’re at all into the Twilight Zone, you’ll probably like what Remedy has done here. I certainly did. To add further value to the package, a survival mode is included. The mode places you in an arena (disguised as ghost towns or oil fields), where you can try your hand at surviving against enemy waves that increase in number and difficulty. Since the combat is actually pretty good this time round, it’s fun to mess around with this mode, but I don’t understand why Remedy did not include a cooperative mode. Seems like a missed opportunity. Nevertheless, the game’s unique look and middle-of-nowhere Arizona setting are enough of a reason to give American Nightmare a shot.